Dev Blog

07 Dec
Dev Blog #3: Teaching an old engine some new tricks

Headshots, enemy patrols, autosaves, moving props and so on.. The choice of using the Build engine is not an easy one. Aside from the asset and engine limitations, one of the biggest things that sets an old engine apart from newer lies in its gameplay quirks.

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20 Nov

Dev Blog #2: The Art of Ion Maiden

Nov. 20, 2018, 2:48 a.m.
Dev Blog #2: The Art of Ion Maiden

Plenty of modern independent games return to more old school visual styles. Often those call back to the era of 8 and 16 bit 2d console games, but not as many developers attempt making retro styled first person shooters, especially ones using the original technology. How do you approach creating artwork for such a game?

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