Graveyard Games – Ion Fury Aftershock

Anyone up for some graveyard games? We guess a gunfight in a graveyard saves time for the caretaker.
Screenshot Saturday – Core Decay

Did you miss Screenshot Saturday? That’s okay, we have you covered.
Combustion Dev Blog #2 – Setting the Mood

Director and Creator of Combustion – is back with another development blog.
Ion Fury OST – Yesterday’s Fries

Our friends over at Voidpoint have provided us with a new soundtrack visualizer. And it’s another tracker, because Voidpoint loves you and so do we.
Tempest Rising – Harvester Concept Art

The ability to acquire and control resources is a fundamental aspect of classic #RTS gameplay,
Graven Dev Blog – Beyond Cruxfirth

Beyond the swamps of Cruxfirth lies Gustav-associate producer of Graven-to give a little sneak peek at what’s to come.
Ion Fury Dev Blog – The Design of Ion Fury

Jonathan Strander from Voidpoint is back today to give you a little bit of insight into the design of Ion Fury. Part 2. He might talk about Aftershock a little bit as well, but you’ll have to look inside for that.
Dev Blog #4 – Designing the Weapons ft. Nate

Hey everyone! This is Nate, I’m a game designer working at Phoenix Game Productions here in Osaka, Japan who has had the pleasure of working on Phantom Fury and I heard ya’ll like to shoot stuff. We see you; we hear you. Huddle up, let’s talk for a sec.
Ion Fury Aftershock OST – Extensible Fury

A fresh new track from Jarrko Rotsten, composer for Ion Fury!
WRATH bi-weekly update – 6.7.2023

The last two weeks we’ve been continuing with adding setpieces to the game. Out of those additions, we would like to share the Relic Circles, which each hub level possesses, as well as new pickup icons that are in the works.