Rad Rodgers rushes to Xbox® One and PlayStation®4!
Retro-platformer Rad Rodgers rushes to Xbox® One and PlayStation® 4 on February 21st! The Kickstarter financed game brings back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.
25 years ago, a legend was born, and one game that Nintendo didn't have any interest in was a catalyst in the success of two videogame companies. These are 3D Realms (then known as Apogee), and id Software.
A little over 14 years ago, the original Max Payne was unleashed on the public by 3D Realms & Remedy Entertainment. It was a big new step for both companies, ad they had collaborated earlier on a top down racing game called Death Rally in the 90's. A lot of time and effort went into the Max Payne series, and to look at some of it, we're bringing you this look back at the making of Max Payne.
This feature lifts the lid on the development of the all action classic which includes testimony from 3D Realms co-founder Scott Miller and former Remedy employee Peter Hajba on the all action classic, including often untold information about the large contribution 3D Realms made to the game. This piece was originally written for Retro Gamer magazine issue 143 by freelancer James Churchill. If you want to see more of his writing/geekiness you can follow James on Twitter at @Churchy99...
3D Realms has been around for some time now, originally being formed in 1987 (as Apogee Software). However, today marks something special. 20 years ago today, the 3D Realms Website first went online. Check out a few details about this event.
As you probably know, the offices of 3D Realms these days reside in Aalborg, Denmark. This is a relatively new development, as Interceptor bought the company known for such titles as Duke Nukem, Max Payne, Wolfenstein 3D, and many many others. We've decided to take a look back at the history of the offices that made up 3D Realms. We enlisted long timer Joe Siegler to write about this relatively unknown part of the company. This second part (of four) focuses on the longest serving offices, which operated from 1991 to 2002 out of the Broadway Blvd location.
As you probably know, the offices of 3D Realms these days reside in Aalborg, Denmark. This is a relatively new development, as Interceptor bought the company known for such titles as Duke Nukem, Max Payne, Wolfenstein 3D, and many many others. We've decided to take a look back at the history of the offices that made up 3D Realms. We enlisted long timer Joe Siegler to write about this relatively unknown part of the company. This will be a series of articles (from 1987 through 2015). This first part focuses on the original base of operations, the former home of Scott Miller's parents in Garland, TX.
Join us as we dig deeper into the 3D Realms Vault with never before seen notes, articles, and material from our 30 year legacy. Our second post covers the second part of the early design tips from the one and only Tom Hall.
The 3D Realms Anthology Soundtrack is now available on more than 30 stores, including iTunes and Spotify.
What are you waiting for? Get your ears blasted with a blast of Re-Rockestrated retro tunes. Also available directly on the 3D Realms Store in FLAC/MP3/WAV24bit. Come get some!
3D Realms is back. After a historic 22 years of kicking ass and not chewing gum, the legendary developer is returning with new talent, new games and a renewed passion for innovative experiences.
So, to mark the relaunch of the official 3D Realms website and the release of the 3D Realms Anthology, we’re taking a brief look at the landmark achievements of a developer that went on to define a decade.